![]() ![]() These experiences stand apart from each other while remaining true to the beating heart of the Resident Evil franchise in their own unique way. Ada attempting to solve elaborate, convoluted puzzles in the belly of a submarine. Leon and Helena surviving the ravaged Tall Oaks or uncovering the twisted secrets of an underground laboratory. Jake and Sherry repeatedly fleeing from the Ustanak. The elimination of Chris’s team by an overwhelming, reptilian threat. When the game’s design works within these core competencies, it is absolutely a great experience. “Early on, different types of gameplay and tones of horror are established for each campaign. A game that thrives on the stacked benefit of multiple perspectives manages to forget how that negatively impacts the actual experience of playing through encounters repeatedly. There is nothing gained from this repetition, as the only story revelations come from cutscenes and dialogue - not in-game action. As the campaigns cross paths, the game forces players to replay sequences - including some lengthy encounters that really ought to be played once and only once. Yet the layered narrative sometimes works against the gameplay. These moments come frequently, often serving as vivid, gory reminders of the game’s tense storytelling prowess. It’s hard to forget the first time you’re crushed by the relentless, beastly Ustanak, or watch a creature spew out C-virus gas in a crowded area, turning dozens of trapped human survivors into flesh-eating zombies. “Every storyline in this game, through a combination of great environments, great enemies and a carefully cultivated sense of wide-eyed, B-movie horror, has situations so memorable that they’ll be seared into your brain. This singular choice defines everything about this game, highlighting both its greatest accomplishments and remarkable shortcomings. Rather than weaving these characters and stories along a singular campaign, Capcom diffuses them across four individual threads, each with its own beginning and end. The result is something erratic and never sure of itself, delivering brilliance one moment and something far less interesting the next.Īt the heart of Resident Evil 6 are the game’s four campaigns and seven lead characters. Lengthy firefights, driving sequences and other ill-conceived ideas grind the game's incredible moments to a halt. Yet it simultaneously attempts to be the largest, most action-packed entry in its history, betraying the aforementioned strengths. Tension is palpable thanks to production values that reach new heights for the franchise. At times it very much embraces its old school heritage, pitting its heroes against horrific creatures in the darkest, filthiest locales imaginable. Undone by its ambitious attempt to pack four game experiences into one, Resident Evil 6 suffers from a bit of an identity crisis. ![]()
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